@startuml
sprite $square_full [48x48/16] {
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!define FA6_SQUARE_FULL(_alias) ENTITY(rectangle,black,square_full,_alias,FA6 SQUARE_FULL)
!define FA6_SQUARE_FULL(_alias, _label) ENTITY(rectangle,black,square_full,_label, _alias,FA6 SQUARE_FULL)
!define FA6_SQUARE_FULL(_alias, _label, _shape) ENTITY(_shape,black,square_full,_label, _alias,FA6 SQUARE_FULL)
!define FA6_SQUARE_FULL(_alias, _label, _shape, _color) ENTITY(_shape,_color,square_full,_label, _alias,FA6 SQUARE_FULL)
skinparam folderBackgroundColor<<FA6 SQUARE_FULL>> White
@enduml